|by Darrell Tutchton
played in June of 1985 in Denver and environs
While attempting to seal an interdimensional hole, an investigator is accidentally trapped in another dimension. His friends labor to bring him back.
Black Tentacle Awards
Andrew Leman won the Black Tentacle Award for Best Investigator with his portrayal of Wally Forsythe.
In the very ingenius transportation scenario, Andrew Leman fell down a hillside and cut open his forehead badly enough to require 17 stitches. It was the first and, thus far, the last (knock wood) serious Cthulhu injury. Once he was initiated into the secret of the transportation effect, Andrew Leman ceased to be an investigator and became an NPC for the duration of the game.
A personal note: When we were confronted with the situation by Dr. Hinthorn, I was very confused. Either the transportation plan would work, and disaster would be averted, or it wouldnt, and the world would be destroyed. Either way, it seemed to me, the game would be over after just one scenario. I couldnt imagine what Darrell had planned. When it was finally decided that Wally would go and Darrell began escorting me to the transportation chamber, he whispered in my ear, "Were going to transport you, but then the machine will blow up and we wont be able to bring you back. Just go where Lee shows you." I was filled with admiration for the brilliant plot twist Darrell had conceived. It was very simple, but totally unexpected and, I thought, delightful. AHL
I would add that this game was one where strong character choices by the investigators really enhanced the game. There was strong and heated debate as to who should go, and in the end it was decided that straws would be drawn. Those who were not chosen (my character included) were concerned that Wally's sanity was not up to snuff for the job at hand. So, when the experiment went awry and Wally became trapped, several of us were even more concerned and felt even more guilt for having let him go.
Another interesting element of this game came to mind after the terrible 1999 school shooting tragedy in Columbine, Colorado; a community not far from where many early games took place. In this game, Darrell essentially built a bomb and wrote a story around it. The game was a means by which to allow his friends to share in the detonation of a consisderable explosion. It stands as an example of how an intense destructive impulse (the desire to build and detonate a bomb) can be rechannelled into a meaningful experience which many can enjoy and where none suffer. SB